What are we waiting 4 months for?
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Originally posted by Monkey-666 View PostWhat are we waiting 4 months for?
[0017.76] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 9.16 seconds.
Bug in cooking for pcserver.
[0001.04] Init: Version: 10499
[0001.04] Init: Epic Internal: 0
[0001.04] Init: Compiled (64-bit): Oct 28 2012 02:49:43
[0001.04] Init: Command line: *-platform=PCServer EpicCitadel.udk -multilanguagecook=INT
[0001.04] Init: Base directory: C:\UDK\UDK\Binaries\Win64\
[0001.04] Init: Character set: Unicode
[0001.04] Log: Executing Class UnrealEd.CookPackagesCommandlet
[0003.17] Log: Initializing Editor Engine...
[0004.06] Log: Encountered missing default brush - spawning new one
[0004.06] Init: UEngine initialized
[0004.06] Log: Initializing Editor Engine Completed
[0004.45] Log: Cooking with SEPARATE Lighting TextureFileCache...
[0004.45] Log: Cooking with SEPARATE Character TextureFileCache...
[0004.46] Log: Ignoring multithreaded flag because shaders are out of date...
[0004.46] Log: PCD didn't exist or was out of date '..\..\UDKGame\CookedPCServer\GlobalPersistentCook erData.upk'.
[0004.46] Log: Material shader hashes have changed, forcing a recook of all packages.
[0005.14] Log: GeneratePersistentMapList> Clearing existing lists
[0005.14] Log: *There are 1 levels to process
[0038.77] Log: === Critical error: ===
Fatal error!
Address = 0x405780c9 (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
Address = 0x40c0c385 (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
Address = 0x40c1187a (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
Address = 0x40c147ef (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
Address = 0x411b5773 (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
Address = 0x411b6657 (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
Address = 0x411b67aa (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
Address = 0xf78219c2 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
Address = 0x1f8251 * (filename not found)*
Address = 0xa * * * *(filename not found)*
Address = 0x3fa90000 (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
Address = 0x38714a0 *(filename not found)*
Address = 0xf7855269 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
Address = 0xa * * * *(filename not found)*
Address = 0x80e6f0 * (filename not found)*
Address = 0x80e6f0 * (filename not found)[0000.87] Init: Version: 10499
[0000.87] Init: Epic Internal: 0
[0000.88] Init: Compiled (64-bit): Oct 28 2012 02:49:43
[0000.88] Init: Command line: * -platform=android *DM-Deck.udk pvrtc -multilanguagecook=INT+
[0000.88] Init: Base directory: C:\UDK\UDK\Binaries\Win64\
[0000.88] Init: Character set: Unicode
[0000.88] Log: Executing Class UnrealEd.CookPackagesCommandlet
[0000.90] Log: When cooking for Android, you MUST specify a texture format with -TexFormat=[dxt | pvrtc | atitc | etc]
[0000.90] Error: Error, Platform not specified. You must use:
* *platform=[xbox360|pc|pcserver|pcconsole|ps3|linux|macosx|iph one|android|ngp|wiiu]
[0000.90] Log: Error: Failed to bind to console support dll; aborting.
[0002.01] Log: Initializing Editor Engine...
[0002.47] Log: Encountered missing default brush - spawning new one
[0002.48] Init: UEngine initialized
[0002.48] Log: Initializing Editor Engine Completed
[0002.48] Log: Warning/Error Summary
[0002.48] Log: ---------------------
[0002.48] Log: Error, Platform not specified. You must use:
* *platform=[xbox360|pc|pcserver|pcconsole|ps3|linux|macosx|iph one|android|ngp|wiiu]
[0002.48] Log: Commandlet->Main return this error code: 1
[0002.48] Log: With 1 error(s), 0 warning(s)
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