Hey all,
I have made a skeletal mesh for breakable glass, and so far works well other than the fact that at the moment, the glass tends to 'explode' rather than shatter. I'm guessing this can simply be corrected by playing around with the settings in UnrealPHaT. But the question I'm asking here, is how do you make the shards of glass disappear once they have been shot? Is there a setting in the Properties that needs changing, or something in UnrealPhaT, or something completely different?
Any advice would be greatly appreciated,
Thanks in advance,
Chr3z
I have made a skeletal mesh for breakable glass, and so far works well other than the fact that at the moment, the glass tends to 'explode' rather than shatter. I'm guessing this can simply be corrected by playing around with the settings in UnrealPHaT. But the question I'm asking here, is how do you make the shards of glass disappear once they have been shot? Is there a setting in the Properties that needs changing, or something in UnrealPhaT, or something completely different?
Any advice would be greatly appreciated,
Thanks in advance,
Chr3z
Comment