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    Collision Problem

    I am trying to make an invisible barrier that will prevent players from walking through but will allow bullets to go through. I checked the appropriate collision attributes in the editor but it prevents the player as well as the bullets from going through . Does anyone know how to fix this?

    #2
    Are you using a blocking volume for this or a static mesh?

    With a blocking volume it may be worth changing it to a dynamic blocking volume and changing it's collision settings to BlockAllButWeapons.

    If that doesn't work then you can use a simple static mesh, edit it's collision properties in the same way but this time in the static mesh's properties check HiddenGame.

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      #3
      Hey man, thanks for replying to my post! I wasn't how to get to it so I didn't see that you replied. I was useing a BSP brush and I had the collision set to BlockAllButWeapons but it wasn't working. After I read your post I converted it to a static mesh and set the property to BlockAllButWeapons and it worked!

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