Hello UDK:
I have noticed some inconvinience about the information of UDK. Every single tutorial I have has a default player, which is a skeletal mesh character.
If I want another type of character which is not a skeletal one, in my case is a SHIP or VESSEL, how can I configure this? The programming shouldn't be that difficult because this ship will move forward, backward and rotate using the keyboard arrows.
Please if anyone knows about it please post
Rubens
I have noticed some inconvinience about the information of UDK. Every single tutorial I have has a default player, which is a skeletal mesh character.
If I want another type of character which is not a skeletal one, in my case is a SHIP or VESSEL, how can I configure this? The programming shouldn't be that difficult because this ship will move forward, backward and rotate using the keyboard arrows.
Please if anyone knows about it please post
Rubens
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