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Looking to replicate this art style

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    Looking to replicate this art style

    http://www.youtube.com/watch?v=vAIIK-Foalg

    Here is the art style I'm looking for in my next project. I've used edge detection shaders before as a post processing effect to apply it to the whole level. But i don't believe it is the same. Could someone point me in the right direction on how i go about creating this cel shading like effect? I've been told it is not done by post processing chains? Does this means its a plugin you attach to each material? An if so would i have to plug it in each time i add a new game asset into the level. I'm really puzzled and could really do with some help.

    #2
    I would start Here. How to set up a cell shaded material.

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      #3
      I don't have it on hand but I did find a kismet tutorial on getting cell shading to work. If I find it I will send you a PM.

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        #4
        http://udn.epicgames.com/Two/CelShad...pleUT2004.html

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