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Toggle hidden for speedtree actors?

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    Toggle hidden for speedtree actors?

    Hello,

    I was wondering if there is any way to use toggle hidden for speed tree actors. It seems to consider speed tree objects as static meshes, and I am unable to create an interp_actor using the speed tree model. Things would be so simple if I could convert my files to static meshes, but licensing with the built in UDK version prevents that.

    Any thoughts?
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