Hello,
I was wondering if there is any way to use toggle hidden for speed tree actors. It seems to consider speed tree objects as static meshes, and I am unable to create an interp_actor using the speed tree model. Things would be so simple if I could convert my files to static meshes, but licensing with the built in UDK version prevents that.
Any thoughts?
I was wondering if there is any way to use toggle hidden for speed tree actors. It seems to consider speed tree objects as static meshes, and I am unable to create an interp_actor using the speed tree model. Things would be so simple if I could convert my files to static meshes, but licensing with the built in UDK version prevents that.
Any thoughts?