Bottomline, Kismet cannot be used to handle scripting for complete games. It can be used to prototype and for level-specific scripting.
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Do people really develop games with KISMET?
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Really depends on the scope of your game. Take a look at the Jazz Jackrabbit tutorial it is setup using only kismet.
I built Carnival of Bullets using kismet. The only Uscript being used is for the character and his guns, but I could fake that in kismet so it is possible to build an entire game in kismet, but it is in no way ideal.
Using kismet as a prototyping tool for your coders is also a good idea. I built an "inventory" in kismet and passed the idea off to get a legit version made in Uscript.
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