We may not:
Just for clarity, can we:
1. Modify the UDK.exe file details with a resource editor (such as changing the "BUILT WITH UDK" file descriptor)
2. Modify the UDK.exe icon resource
3. Rename the binaries to, for example, MyGame.exe
The reason I ask is because I've seen commercial games rename the exe and change the icon. I just want to know how far we can go with resource modification in the binary file.
I'm not whining, so don't get the wrong idea. If we are not allowed then I simply won't change anything even though personally I feel like the splash at the beginning tells most people what was used to build the game. The BUILT WITH UDK file description really only shows up when the game crashes (not sure that's the best time to advertise the engine. Hah!)
One other minor question. I've heard things about bink videos having watermarks on them. I haven't seen this watermark. Are they only visible on in-game bink video textures? I have some fullscreen bink videos and I see no watermarks.
Thanks.
remove or modify any product identification or trademark, copyright, or proprietary notices, legends, symbols, labels, or this Agreement from the UDK, , except that You have the right to change the splash screen, including the right to remove the UDK logo and product identification from the splash screen, but you do not have the right to remove or alter the Powered by Unreal Technology and Bink Video logo videos following the splash screen
1. Modify the UDK.exe file details with a resource editor (such as changing the "BUILT WITH UDK" file descriptor)
2. Modify the UDK.exe icon resource
3. Rename the binaries to, for example, MyGame.exe
The reason I ask is because I've seen commercial games rename the exe and change the icon. I just want to know how far we can go with resource modification in the binary file.
I'm not whining, so don't get the wrong idea. If we are not allowed then I simply won't change anything even though personally I feel like the splash at the beginning tells most people what was used to build the game. The BUILT WITH UDK file description really only shows up when the game crashes (not sure that's the best time to advertise the engine. Hah!)
One other minor question. I've heard things about bink videos having watermarks on them. I haven't seen this watermark. Are they only visible on in-game bink video textures? I have some fullscreen bink videos and I see no watermarks.
Thanks.
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