I just found out about this great option:
"D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe gfximport".
If we add this into a bat file, then by running that bat file, we are able to reimport our flash movies without opening the UDK editor.
Well, I think that it would be very nice if UDK had something like this for everything that we need to import into the editor.
For example, to import a staticmesh:
"D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe staticmeshimport -Staticmesh path + name -PackageToSave".
We could even have this for the gfximport, because right now, it only works for reimport, not for importing a new flash movie, I think.
"D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe gfximport".
If we add this into a bat file, then by running that bat file, we are able to reimport our flash movies without opening the UDK editor.
Well, I think that it would be very nice if UDK had something like this for everything that we need to import into the editor.
For example, to import a staticmesh:
"D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe staticmeshimport -Staticmesh path + name -PackageToSave".
We could even have this for the gfximport, because right now, it only works for reimport, not for importing a new flash movie, I think.
Comment