Hi All,
I'm exporting my character model from Maya to UDK using the FBX exporter,the problem is that the model has some averaged normals that are not going through to UDK :S My character is split into torso and head I've averaged the normals along the split to get rid of the hard edge? any suggestions on how to fix this?
I've got the 'smoothing groups' checked on export, and have 'split non matching triangles' checked on import.
Thanks
Redey3
I'm exporting my character model from Maya to UDK using the FBX exporter,the problem is that the model has some averaged normals that are not going through to UDK :S My character is split into torso and head I've averaged the normals along the split to get rid of the hard edge? any suggestions on how to fix this?
I've got the 'smoothing groups' checked on export, and have 'split non matching triangles' checked on import.
Thanks
Redey3
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