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In matinee camera occludes my skeletal mesh

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    In matinee camera occludes my skeletal mesh

    Hi everyone,

    I have a problem with a simple cutscene. I create a camera and in scene I can get very close to character's face (separate skeletal mesh), but once I put camera in matinee track in near position, character's head occluded. What it can be, maybe some can help with this problem ?




    #2
    Try increasing the bounds scale in the face skelmesh properties.

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      #3
      Originally posted by Jetfire View Post
      Try increasing the bounds scale in the face skelmesh properties.
      Thanks a lot! My problem is solved.

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