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    Mobile polycount

    Hi!
    I would like to know what is a good polycount for a mobile game (Iphone, Ipad and android). And how can you optimize the performance in a 3D mobile game?
    Thanks!

    #2
    *hands waveskicks the trophy for the vaguest most nebulous question of the day*

    to answer your question in one simple answer: It depends

    You know there is a massive difference between an iphone and an iPad3 yea? Are you talking about scene polycount or character? Are yuo using Postprocessing in the scene? What about VFX are there a lot of those? there's no answer to your question because there are a crazy amount of scenarios where the answer si going to be totally different.

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      #3
      This should be a good start:

      http://forums.epicgames.com/search.php?searchid=2212284

      Feel free to shoot me a PM if you don't understand it, or whatever.

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