Trace will not work in kismet. WHY!!!???
I have just two boxes with collision - interp actors. One is fed into the Start input and the other interp actor is fed into the End input. Output is out of Obstructed I believe that means it hit something when it traced to see if there is anything. I've even tried with three boxes where one is start the other is in the middle and the third is end. And STILL wont trace!!! WTF!@@#%@#!!!
Why won't this **** work. It's so fn simple. There is no help what so ever on the most simple **** in UDK!!!!!!!!!!!
This is so **** frustrating, should have probably stuck with Cryengine
I'm not asking it to trace in the form of a teapot, I'm asking it to trace f#$%n line!!! Why does it have to be so **** hard!!!!!!!!!!!!!!!!!!!!!!!!!!
I have just two boxes with collision - interp actors. One is fed into the Start input and the other interp actor is fed into the End input. Output is out of Obstructed I believe that means it hit something when it traced to see if there is anything. I've even tried with three boxes where one is start the other is in the middle and the third is end. And STILL wont trace!!! WTF!@@#%@#!!!
Why won't this **** work. It's so fn simple. There is no help what so ever on the most simple **** in UDK!!!!!!!!!!!
This is so **** frustrating, should have probably stuck with Cryengine
I'm not asking it to trace in the form of a teapot, I'm asking it to trace f#$%n line!!! Why does it have to be so **** hard!!!!!!!!!!!!!!!!!!!!!!!!!!
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