Some friends and I are looking into creating a procedurally generated horror game. Before we really dive into it though I was wondering if such a project will even be possible using UDK.
Essentially, we would construct small sub levels that have all necessary components. The end user would select an option to generate a level which would take these sub levels and combine them using a set of rules. My concern primarily deals with the lightmaps but there are other issues.
Can we bake the lightmaps into the sub levels and give the end user these prebaked sub level assets to be combined at runtime?
Can an end user even build a level dynamically given the assets (Can they construct a level and save it?)
We're not full licensees so we only have UDK to work with.
Essentially, we would construct small sub levels that have all necessary components. The end user would select an option to generate a level which would take these sub levels and combine them using a set of rules. My concern primarily deals with the lightmaps but there are other issues.
Can we bake the lightmaps into the sub levels and give the end user these prebaked sub level assets to be combined at runtime?
Can an end user even build a level dynamically given the assets (Can they construct a level and save it?)
We're not full licensees so we only have UDK to work with.
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