Announcement

Collapse
No announcement yet.

Using UDK effectively

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Using UDK effectively

    Hi,

    I have a few queries in UDK and was wondering if someone could share their thoughts....
    1. What options are available in the existing UDK kit, that we could deploy games on low-end systems? Not many have a budget to purchase high-end systems. Would this suit casual games development? What if one wants to play UDK games while taking a break in the office? Since it is not just young gamers who would like to play games....
    2. What alternatives are there to the current GUI system for UDK? It looks like UDK uses Flash scripting for development. But are there any alternatives to creating in-game GUI without using Flash?Do we need to purchase the full version of Flash just to develop the in-game GUI in UDK
    3. Are there going to be any releases in the near future for the UDK editor usage for Mac development? Not about deploying UDK games on Mac but using the editor in Mac itself


    Please do give your views....


    Thanks

    #2
    1. That's enterily up to you, the more intensive and larger amounts of objects you use, the more it will require. It's a game engine, rather than a simple modding tool, so there is no set system requirements other than that of what the base features require.

    2. UDK does not use ActionScript (the scripting language of flash) for game development, it uses UnrealScript. It does however use it for HUD and Interface creation if you wish to use Scaleform. There's also Canvas which is entirely script and image based, and you can also design your own interface system to a degree using models and scripts. There are free alternatives to flash I believe.

    3. Probably not.

    Comment


      #3
      UDK has some basic requirements, but besides that it just depends on how complex you make the game--poly counts, textures and effects.

      Scaleform is the best solution for UI, it's easier to understand and can do quite a bit. Usually you'd use Flash, but I think there's some free program that some people use that creates flash files as well.

      Comment


        #4
        Yeah, but UDK is so huge by itself. It takes 1.xx gb installation. Yes the visuals are splendid but casual players do have issues in procurring high end spec systems.Does configuring help. For e.g. turning off certain game settings (e.g. post processing), if so what can be turned off/lowered?

        I haven't gone really deep regarding Scaleform but I did see few clips. Does it depend on Flash?

        Comment


          #5
          Yeah, but UDK is so huge by itself. It takes 1.xx gb installation. Yes the visuals are splendid but casual players do have issues in procurring high end spec systems.Does configuring help. For e.g. turning off certain game settings (e.g. post processing), if so what can be turned off/lowered?

          I haven't gone really deep regarding Scaleform but I did see few clips. Does it depend on Flash?

          Comment


            #6
            UDK includes a lot of stuff you don't need--usually for a simple thing the stuff I make ends up at like 150MB


            Yes, you would setup a way to change the graphics settings--including post-processing, shadow map resolution and things like that.

            Scaleform uses .swf files, which you would normally create with Flash.

            Comment

            Working...
            X