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News From Epic Games - March 2012 UDK Beta Released

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    News From Epic Games - March 2012 UDK Beta Released

    Epic Games Releases March 2012 Unreal Development Kit Beta
    Epic Games, Inc. has released the March 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and professional toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more. The latest UDK beta is available now at www.udk.com/download.


    Unreal Engine Showcase: Amazing One-Texture Environment


    What can one developer achieve with a single texture and the power of UDK? Talented 3D artist Tor Frick explains his crafty ways in this interview. Download the content from this cool sci-fi lab environment now!

    We have showcases of some of the most outstanding video game, architectural visualization, and mobile apps using UDK at www.udk.com/showcase and www.unrealengine.com/showcase. Also be sure to check out the Works in Progress and the Released Projects forums.

    Latest Unreal Engine 3 features overview
    •At the Game Developers Conference 2012, Epic revealed the latest features and tools developers use to make award-winning games big and small with Unreal Engine 3. Check out the new trailer!




    'Epic Citadel' for Flash released
    •Originally launched for iOS devices, it’s now possible to navigate the beautiful 3D citadel realms of “Epic Citadel” on the web at unrealengine.com/flash. Flash support is available to full source, commercial UE3 licensees.


    March 2012 UDK Beta Upgrade Notes
    New Features and Functionality
    •Unreal Editor
    ◦Actors will show regardless of layer visibility when in G mode
    ◦Before using ‘autoexpandcategories,’ the property window will first check to see if layout info has been saved
    ◦New ‘Create Sub-Archetype’ feature added to Unreal Content Browser. Right-click on Archetype assets to create sub-archetypes
    ◦Sound Actors can now be found inside Content Browser
    •Material Editor
    ◦Added a ‘WorldPosOffset’ category to the Material Editor's context menu
    ◦Changed the material editor to only update the previews when the viewport’s real-time flag is toggled, or mouse over while the expression’s preview real-time radio box is toggled
    ◦Converting a Constant 1 Vector into a Parameter now behaves correctly
    ◦Added functionality for updating a physical material when assigning a new material interface
    ◦Material instance parameter groups no longer show up when none of the nodes in the group are connected
    •Post-process editor improvements
    ◦Node color now represents the linked status (green = linked, red = unlinked)
    ◦Ignores node connections of different types (has to be 1 Input and 1 Output), and reorders them accordingly
    ◦Only marks the package as dirty when the effects order has been modified
    •Mesh Paint: marking an actor's ‘bHidden’ flag will no longer prevent it from being painted on
    •Texture paint workflow automation will now allow you to duplicate textures and hook them up to a new material instance with a single button click
    •Refreshing the list in Unreal Frontend so it no longer looks just for additional devices, but all devices attached. This prevents devices used previously showing, even though they may no longer be connected
    •You can now use the ‘Screen Capture’ option in Unreal Console to take a screenshot
    New and Updated UDN Pages
    •Mobile
    http://udn.epicgames.com/Three/MobileInputSystem.html
    •UnrealScript
    http://udn.epicgames.com/Three/UIAndHUDHome.html
    http://udn.epicgames.com/Three/Gamep...mmingHome.html
    •Getting Started
    http://udn.epicgames.com/Three/RecommendedHardware.html
    http://udn.epicgames.com/Three/Getti...roduction.html
    http://udn.epicgames.com/Three/UserGuides.html
    •FBX
    http://udn.epicgames.com/Three/FBXMaterialPipeline.html
    •Misc
    http://udn.epicgames.com/Three/APEXClothing.html
    http://udn.epicgames.com/Three/APEXOverview.html
    http://udn.epicgames.com/Three/Captu...dGameplay.html
    http://udn.epicgames.com/Three/PostProcessAA.html
    http://udn.epicgames.com/Three/ParticleUVFlipping.html
    http://udn.epicgames.com/Three/ImportingFonts.html
    http://udn.epicgames.com/Three/PerformanceHome.html
    http://udn.epicgames.com/Three/PerfStats.html
    http://udn.epicgames.com/Three/Gamep...imization.html
    http://udn.epicgames.com/Three/WebHome.html
    http://udn.epicgames.com/Three/Setti...leformGFx.html
    http://udn.epicgames.com/Three/ContentBlog.html
    http://udn.epicgames.com/Three/RemoteControl.html
    http://udn.epicgames.com/Three/TechnicalHome.html

    #2
    Thinnest update so far. Probably put all effort into the GDC presentation.

    Comment


      #3
      Eh, I think I'll skip this one

      Comment


        #4
        Or bug fixes...?

        Comment


          #5
          Yeah nothing too relevant for me.....

          Comment


            #6
            Then say, we are left without power for flash or compile android with UDK?

            Comment


              #7
              Originally posted by subdir View Post
              Then say, we are left without power for flash or compile android with UDK?
              Yes!!!!!!!

              Comment


                #8
                agreed. so thin!
                still hoping they don't forget about collision on foliage and speedtrees as foliage

                Comment


                  #9
                  Not much here but I'm sure Epic is spending their resources on UE4. UE3 is great, but its reaching the end of it's life time I think. I'm sure someone will argue that, but I don't think Epic has much reason to keep updating UE3 when UE4 is a much better investment. Still though, nice to have monthly updates, makes us look forward to more updates.

                  Comment


                    #10
                    Nothing new really, and again no improvements for the poor performance on 4th gen iOS devices! If i could only get back to the september UDK.

                    Comment


                      #11
                      Originally posted by Havoc89 View Post
                      Not much here but I'm sure Epic is spending their resources on UE4. UE3 is great, but its reaching the end of it's life time I think. I'm sure someone will argue that, but I don't think Epic has much reason to keep updating UE3 when UE4 is a much better investment. Still though, nice to have monthly updates, makes us look forward to more updates.
                      I mostly agree, although Epic has made it clear that UE3 will remain the "go to tech" for everything short of pure next-gen (UE4), including Samaritan quality games. This would seem to indicate that its shelf life will be at least another year or two. They even announced new UE3 licensees at the GDC, so I would think the engine will keep some sort of dedicated team into the foreseeable future. (fingers crossed)

                      Comment

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