Frankly how do I use these to my advantage. This seems great for something like a water or a mirror, and I tried following the UDN documentation but it always just comes out wrong. What I mean by that is I do it the exact (I am most positive anyway) same way they do it, but I either get errors or I get a image with a majority of it covered in green (no not small green artifacts mind you, like 50 percent of the image green).
I don't know if I am doing something just utterly wrong or what. Also you know the content pack they give you at the bottom of the documentation? Well that appears to ALSO be completely green! So it may be something with the UDK or I dunno, but this is just odd.
If anyone could help that would be swell ^_^.
I don't know if I am doing something just utterly wrong or what. Also you know the content pack they give you at the bottom of the documentation? Well that appears to ALSO be completely green! So it may be something with the UDK or I dunno, but this is just odd.
If anyone could help that would be swell ^_^.
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