Hello everyone, this is my first post on the UDK forum. I have an assignment to make a game like Angry Birds in UDK. I have all of the physics object working, and I have a catapult that is fully operational. My Issue is I want the catapult to be able to reset itself so the player can fire it again.
I am very new at Kismet and have been trying to figure it out from testing around and looking for tuts, nothing works thus far. Any help would be AMAZING! Thank you for your time.
I am very new at Kismet and have been trying to figure it out from testing around and looking for tuts, nothing works thus far. Any help would be AMAZING! Thank you for your time.
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