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How to control the footsteps speed? [audio question]

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    How to control the footsteps speed? [audio question]

    Bascially, I've bound a letter in kismet to change the groundspeed BUT I also need to change the walk animation so that the FOOTSTEPS are slowed also.

    I'm more interested in changing the speed of the footsteps obviously, as I'm making a game which concentrates on the sound of the footsteps. I asked about it and someone mentioned the footsteps are bound to the animation? If not, I just need some way (through kismet or scripting) to change the speed of the footsteps (or the delay between them). Just so it seems like I'm walking, then sneaking.

    Thanks a bunch!

    Divitoe.

    #2
    The sounds are set to certain times of the animation, if you change the speed of the animation, the sound timing will change to match.

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      #3
      Great, thanks for that

      Now, how would I go about changing the animation speed? Is it possible through kismet or is it strictly coding?

      Also, If I could take the trigger for the sound and utilize it to trigger other sounds on top of the footsteps, this would be of great help!

      Thanks again,

      Divitoe.

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        #4
        Sorry to dig up this old thread but did you ever manage to get this working divitoe?

        I need to do the same thing

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          #5
          Originally posted by maintunez View Post
          Sorry to dig up this old thread but did you ever manage to get this working divitoe?

          I need to do the same thing
          Hi,

          No I didn't unfortunately. The main purpose was for the footstep sounds, so I just muted the original footsteps, created a function in Kismet that tracked player velocity and mapped an appropriate timing for the footsteps based on that.

          Thanks,

          Divitoe.

          Comment


            #6
            Way num 1:


            use the animtree functionality; there is a node that sets an animaton or another depending of the groundspeed. " BlendBySpeed" Something like that.

            Way Num 2

            With and from unrealscript, you can acces the animnode sequence that is in your animtree, reference it change the anim rate.

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              #7
              I havent gotent to the sound yet but for making my animations slower in the skeletalmeshcomponent you can change the GlobalAnimRateScale=1.0 to something below.In my case i use it for more realistic walking of the character and if i need him to run i apply a slomo comand in kismet bigger than 1.Its not the best way but this way it matches perfectly with the footstep sound speed(runing and walking)

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