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static meshes an materials?

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    static meshes an materials?

    Importing meshes got it. Importing an creating a material got it. applying material to mesh dont got it. When I apply the material it comes out flat as board. I've applied normal map, occlusion maps.....ect. Is it in the poly count? Is it in the material editor? I'm getting closer but I need some good advice. This forum has been really helpful so far. Just need a little more advice.... for now lmao.

    #2
    u need to have in to your 3d soft. (where u making this object) properly setup of your uvw mapping system than everything will be fine.

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      #3
      So its all in the UVs. Dang I hate uv unwrapping. Not very good at it yet.

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        #4
        Yep all is in UV, lolz i believe u hate it, i was hate that 2, but hows time going u will be more n more deep in that n everything will be easier n easier

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          #5
          Hope ur right. Its just a little frustrating at times. thx for the help.

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            #6
            Try this, it's free, and will do most of the UV mapping and unwrapping for you: http://www.uvmapper.com/downloads.html
            It would be UV Mapper Classic that's free, UV Mapper Pro would be around $60, but still not bad.

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