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    complex AI ?

    Is it possible to create complex AI in UDK? I plan to make sort of a board game where i have to use MiniMax (recursive) and Alpha-Bet pruning algorithm for the opponents AI.

    #2
    You can any math-based algorithm you want. At least as far as I'm aware.

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      #3
      Math-based algorithm?
      MiniMax is this: http://en.wikipedia.org/wiki/Minimax

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        #4
        Which could just fine be decided through basic math.
        You'll probably have to do a lot of conditions though.

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          #5
          Actually, its dominant aspect is the recursivity. How well does UDK-script handle recursivity?

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            #6
            It doesn't handle it at all by itself. It's basically just a scripting language with some examples based on a FPS.
            You'll have to script stuff like that yourself.

            Again, as far as I know, I am not that advanced with unrealscript.

            But again, you can just use conditions to emulate/create it.

            Basically, "If certain situations happened, do this action".

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