Hi
Thanks for replying, I assumed this was the case as I couln't see the advantage of ASE over FBX. The problem arises, for me, when looking at older tutorials. These often use ASE as I don't think FBX was available to UDK initially.
Well... I usually export one object to both formats, so that way if one doesn't work, then I'll import it via the other. I usually do the FBX import first to see if it takes, and if not, then I'll take it into MilkShape or whatever, then use that to convert the mesh into an ASE then import it from that. Depends on what the mesh is, and how well it'll work.
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