Is this possible??
I'm aware that the current chromatic abberation method is to take scene texture, distort the UV of the R and B and then append it back.
any idea how i could do this on a specific Mesh? can't seem to think of a way to do it. It seems that I'm allowed to distort the object
one time through world position offset. If i could draw the object multiple times perhaps I could draw each of the RGB channel individually and
distort them through world position offset . Any idea how this could happen with only material ?
I'm aware that the current chromatic abberation method is to take scene texture, distort the UV of the R and B and then append it back.
any idea how i could do this on a specific Mesh? can't seem to think of a way to do it. It seems that I'm allowed to distort the object
one time through world position offset. If i could draw the object multiple times perhaps I could draw each of the RGB channel individually and
distort them through world position offset . Any idea how this could happen with only material ?
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