ray tracing engines aren't feasible because at high resolutions they eat too much v ram.
but what if a game engine were to render its environment without shadows or lighting effects at 768 x 1366, and then render a raytraced frame at 360 x 568. then overlay the raytraced frame over the regular with 50% opacity. you would get ray traced reflections shadows and more without half the power.
is this possible?
but what if a game engine were to render its environment without shadows or lighting effects at 768 x 1366, and then render a raytraced frame at 360 x 568. then overlay the raytraced frame over the regular with 50% opacity. you would get ray traced reflections shadows and more without half the power.
is this possible?
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