Pretty basic questions I am sure but would love some advice
.
Firstly below is a screenshot of a hallway I am constructing. I have decided to make everything as modular as possibly within my level. However as you will be able to see my walls look like paint colour sample card :P. Is there anyway to fix this at all?

Second question is. I have a material applied to the floor (bsp); however it seems to have some extreme filtering on it.

Its even more extreme when walking around since you only see (1/18th) of the higher res version over the rest. So is there any way of increasing the filtering?
Thirdly. Is it better to create glass (performance wise) with the use of an alpha map or a simple piece of geomatry that has a shader which makes it translucent.
Alot to ask and probably boringly simple but I am super busy/stressed so if anyone is willing to answer these I will be massively grateful

Firstly below is a screenshot of a hallway I am constructing. I have decided to make everything as modular as possibly within my level. However as you will be able to see my walls look like paint colour sample card :P. Is there anyway to fix this at all?

Second question is. I have a material applied to the floor (bsp); however it seems to have some extreme filtering on it.

Its even more extreme when walking around since you only see (1/18th) of the higher res version over the rest. So is there any way of increasing the filtering?
Thirdly. Is it better to create glass (performance wise) with the use of an alpha map or a simple piece of geomatry that has a shader which makes it translucent.
Alot to ask and probably boringly simple but I am super busy/stressed so if anyone is willing to answer these I will be massively grateful

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