I've always been surprised by Unreal's lack of audio settings in games. I may now understand why, after looking at the audio documentation on UDN. It seems that Unreal can play surround sound files upon command but can't produce real-time surround sound from the environment surrounding the player. What I mean is the ability to hear a sound moving around the player through the surround sound speakers. I'm talking about a mono sound that can travel from one speaker to another in a surround setup. I haven't seen documentation about this on UDN. Does anyone else know more about this? Since I have surround speakers on my computer, I'd love to include this option in my game.
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Real-Time Surround Sound from the Environment?
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Sounds to me like you have somehow managed to avoid any reference to soundcues. Just make a soundcue with attenuation and place it in the level. Done.
As for audio settings, sound cues has a lot of effects if that's what you mean. Otherwise you should really be looking for a sound editor, a game editor is not a sound editor.
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No, I'm not talking about placing sounds in the environment at specific locations and then applying attenuation to change the volume based on distance. That's entirely different. What I want to know is if I can make my character turn around and hear a sound move around me using my surround speakers. I'll just have to test it in the editor. I doubt that Unreal supports this since there aren't any settings for surround speakers and no documentation for it. I'll experiment and see what happens.
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