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    gravity

    Is gravity hard coded or not?

    I've done a ton of searches, and some say it is, some say it isn't. I'm not looking for a way to fake it, because I need gravity to affect everything it normally does, with all the physics it normally uses, just toward a point, instead of X world direction.

    #2
    Gravity is defined as a scalar in UnrealScript, so it has no direction. "Point" gravity is something that is very difficult to pull off in Unreal without native code access.

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