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Overlapping UVs at higher LightMap res.

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    Overlapping UVs at higher LightMap res.

    My mesh is really detailed and a lot of UVs are really close to one another. I also use high precision UVs but that doesn't help as I increase the lightmap res. What's funny is if I put in different numbers for the resolution, some can be higher than the ones that give me overlapping error. My shadows are really choppy at the resolution I am currently at I would like to use at least 512 but it gives me the error. Is there anything I could do? Also if there isn't I've noticed that increasing the generated lighmaps' bias smooths out the shadows for better look. The only thing about this approach is that I have to edit each lightmap texture. Is there a way to give it a bias right away when I compile? Thanks.
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