Announcement

Collapse
No announcement yet.

rigging in maya 2011 for udk

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    rigging in maya 2011 for udk

    I have a question abuot rigging for udk.
    I couldn't find any video tutorial on the issue
    and the udk documentation wasn't very helpful.
    Im trying to understand if there a special rig i need to built in maya 2011
    for udk or any rig will do?
    for example i build this digital tutors rig
    http://www.digitaltutors.com/11/training.php?pid=321
    thanks
    p.s
    if you know about a good video tutorial that might be of help
    please post a link

    #2
    If you know how to rig in maya,it's somehow enough.
    There are also some restriction such as the number of total bones you can use and the number of bones affecting each vertex,you can find in the forum.

    Comment


      #3
      thanks eh_gm ill search more abuot it in the forum
      so basically i'm suppose to rig normaly
      and then i export just the mesh and the bonses to udk
      and i just export the animation to those bones?

      Comment


        #4
        You should try searching again.
        Denny posted a long series of streaming vids on rigging.
        http://forums.epicgames.com/showthread.php?t=739371

        UDN docs somewhere have a 'standard' skeleton in FBX format you could look at as well.
        http://udn.epicgames.com/Three/DownloadsPage.html
        While you are there, watch the videos.

        Comment


          #5
          thanks PsychotropicDog
          i hope this videos will answer all my questions

          Comment


            #6
            For the most part you're free to do what you want in regards to rigging. Using actor x in Maya 2011 will bake the animations into the bones when you export the animations out, so stuff like ik handles, controllers, etc. Won't interfere with the model when you export it.

            Comment


              #7
              put this in your favourites bar as well...
              http://udn.epicgames.com/Three/FBXPi...ingConventions

              Comment


                #8
                thanks for all the tips

                Comment


                  #9
                  You can export one animation with the skeleton via FBX. Each subsequent anim must be exported seperately.
                  For UT3 mods things were a lot more complicated since you needed to name bones a certain way... from what I've seen many of the old rules have loosened up, which makes it a treat to do character stuff nowadays knowing how it used to be done.

                  Comment

                  Working...
                  X