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    64 players limit UDK

    Hi, I read in the forum that there is a limit for the players of my online game in UDK: 64 players.

    I'm making an online fps game like Combat Arms, with a lobby where people can create matches with max 16 players per match.

    But... the question is: can I create an online game that 2000+ players can play (with matches of 16 players max) with UDK?

    #2
    Yes.
    /filler

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      #3
      Yes, you'd likely end up programming the "lobby" interface yourself, and then have it launch the game separately. If you can program, sure.

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        #4
        The lobby system is a system where I can see the matches of all the people but to do this the game won't be separate I think.

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          #5
          It's all doable in game, given that you have TcpLink. You can use a platform such as IRC to handle the lobby, and a web based master server to handle current servers.

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            #6
            I'm using tcplink for the login system, well I think that i can do all with this: when a player create a match he is the host, so in the match there will be a maximum of 64 players, when the match is finished the player will be a simple client, the only problem is if the player left the game before that the match ends.


            Any suggests?

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