Heya. I've been working with UDK for some time now, and there is one thing that keeps bugging me pretty much. I am talking about the Trigger. The point is, now, you're forced to use a cilinder-formed trigger area. But how can you work with a plan where you want something to happen when someone crosses a certain line, or have a seperate themesong for being exactly in one place or room? That is causing bugs in your game, like having that music or event on a place where its not supposed to happen.
So what I want to suggest, is a Editable Trigger Volume. This volume works EXACT the same as a normal trigger, but this time you're able to costumize the area of it.
I hope you guys like my idea.
Greetings,
Anhrak
supporters list (just in case. you never know)
001 - Anhrak
002 - 560276
So what I want to suggest, is a Editable Trigger Volume. This volume works EXACT the same as a normal trigger, but this time you're able to costumize the area of it.
I hope you guys like my idea.
Greetings,
Anhrak
supporters list (just in case. you never know)
001 - Anhrak
002 - 560276
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