Well steam certain supports some of that and Im not 100% sure but Games for windows live should as well. I guess the issue is there are so many different systems, which is a good thing as it promotes competition and doesnt lock down the market but it can be a bad thing as well.
I just assumed callbacks to facebook would be the same protocol and procedures on any device as thats what cloud-computing is truly about. In-game web view isnt really needed but hey if you want to I spose you can, the issue there would be with security.
I do wonder about that sometimes, how closely things are tied together would affect personal security no matter how locked down a single device is. If youre routing web-services through portals youre gonna get a rude awakening sooner or later when someone bounces there way in the back door.
My main issue here isnt with the iOS implementation but the lack of PC documentation regarding such features considering (as said) there isnt a single system so one has no idea where to even begin on such matters but the platform where its easier just got even easier by direct documented support and example code
I just assumed callbacks to facebook would be the same protocol and procedures on any device as thats what cloud-computing is truly about. In-game web view isnt really needed but hey if you want to I spose you can, the issue there would be with security.
I do wonder about that sometimes, how closely things are tied together would affect personal security no matter how locked down a single device is. If youre routing web-services through portals youre gonna get a rude awakening sooner or later when someone bounces there way in the back door.
My main issue here isnt with the iOS implementation but the lack of PC documentation regarding such features considering (as said) there isnt a single system so one has no idea where to even begin on such matters but the platform where its easier just got even easier by direct documented support and example code

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