I asked about this a while ago and got some ideas from a few other developers.
What I am trying to do... is what all RPG's usually have... When you click on Character stats - you see your character in 3d form with his/her gear on. (you can rotate if you want, etc.)
Anyway still working on this... Some suggestions were...
"create a separate camera and point it towards a 3d model of the character"
Do I spawn the model and 2nd camera somewhere (like vector 200000,20000,20000 - so its totally out of the map?) and delete the model and 2nd camera everytime they toggle on character stats?
Then copy the camera's view to a material (how do you do that?) and then I guess just do a "canvas.drawtile" onto the character screen.
Sounds easy... but Not sure if this is the best way to do this?
Any suggestions on what might be the best solution for this?
Thanks
What I am trying to do... is what all RPG's usually have... When you click on Character stats - you see your character in 3d form with his/her gear on. (you can rotate if you want, etc.)
Anyway still working on this... Some suggestions were...
"create a separate camera and point it towards a 3d model of the character"
Do I spawn the model and 2nd camera somewhere (like vector 200000,20000,20000 - so its totally out of the map?) and delete the model and 2nd camera everytime they toggle on character stats?
Then copy the camera's view to a material (how do you do that?) and then I guess just do a "canvas.drawtile" onto the character screen.
Sounds easy... but Not sure if this is the best way to do this?
Any suggestions on what might be the best solution for this?
Thanks
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