


Above images were taken with camera pointed up and left untouched.
Look at the triangles drawn stats.
From ~4500 in wireframe through ~13000 in unlit mode to >4000000 in lit mode ???
It only a standard UDK morning procedural sky.
Below of camera is a large part of level but its 100% occluded.
But there are MUCH bigger numbers in those three render modes.
In lit mode it exceeds 20000000 tri. I do not know what to do...
I've tried with shadows settings, culling setup and even extreme LOD poly/tri reducing with tri reduction feature in UDK. Nothing explains such of amount of triangles rendered.
What am I doing wrong?
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