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Actor-X not working out today....

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    Actor-X not working out today....

    Hi,

    I'm trying to export my skeletal mesh with ActorX (maya), but am running into troubles. Usually it works, but for my current model, it gives me the warning message: "warning: No valid skin triangles digested(mesh may lack proper mapping or valid linkups".

    I've done some searching, but nothing seems to help; I've added a basic material, made sure it was a smooth bid, checked off "all skin types", yet I still have this error, which fails to produce a psk. To help, I've attached a photo of my model and the error message:



    Does anyone see anything wrong here?

    #2
    It's now recommended to use FBX. It's a simpler workflow.

    [udn]FBXSkeletalMeshPipeline[/udn]

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      #3
      Hard to see but doesn't look like polygon... what type of surface is it?

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