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Looking out through a glass helmet pane

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    Looking out through a glass helmet pane

    Hi all. Wondering what would be the best practice in having the player be looking out through a glass helmet pane (ideally with reflection and refraction effects)? I've been looking at a post process material shader, but being fairly new I can't figure out how to do it. Is this the right approach?

    #2
    IM wondering the same thing.

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