Hi all. Total newbie here, so bear with me please!
I created a new map the other day, and wanted a custom vignette overlay on the screen. So, I made a new post process chain and set the "World Post Process Chain" to this. My vingetting works great in the editor and when i hit F8 to test my map, but when i use the Unreal Frontend to 'cook' and run my map (i also have been playing with unrealscript), my post process settings don't seem to be enabled. I don't actually know what cooking does, besides compile my unrealscript, so this may be my problem in understanding.
Is there anything special i need to do to make sure my custom PPChain is enabled when i run my map 'for real'?
EDIT: my PPchain DOES work when i run udk.exe mymap?game=MyMod.MyGameInfo, so i'm guessing the Unreal Frontend isn't starting my map right. i guess i solved this myself?
I created a new map the other day, and wanted a custom vignette overlay on the screen. So, I made a new post process chain and set the "World Post Process Chain" to this. My vingetting works great in the editor and when i hit F8 to test my map, but when i use the Unreal Frontend to 'cook' and run my map (i also have been playing with unrealscript), my post process settings don't seem to be enabled. I don't actually know what cooking does, besides compile my unrealscript, so this may be my problem in understanding.
Is there anything special i need to do to make sure my custom PPChain is enabled when i run my map 'for real'?
EDIT: my PPchain DOES work when i run udk.exe mymap?game=MyMod.MyGameInfo, so i'm guessing the Unreal Frontend isn't starting my map right. i guess i solved this myself?
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