I've been dreaming up a broadcast graphics/data visualization system for a while and I was wondering if it would be possible to use UDK for the rendering of such a thing. UDK would also need to handle video mixing, unless somehow a secondary view could be output that could be used as an alpha channel or key externally. I don't think UDK can do live video input from standard capture devices though, but i thought perhaps Scaleform could handle that since Flash can do it, but, I imagine the performance would be poor and you'd probably only get a single input, I would need at least 4. And also that might be an issue as why not just do it all in Flash at that point.
Any thoughts on this? I have also considered doing it with Blender's game engine, which can indeed do live video input, and obviously being so tightly integrated would make designing animations for data vis and broadcast graphics and titles etc far simpler.
Thanks! Sorry for such a weird question
Any thoughts on this? I have also considered doing it with Blender's game engine, which can indeed do live video input, and obviously being so tightly integrated would make designing animations for data vis and broadcast graphics and titles etc far simpler.
Thanks! Sorry for such a weird question

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