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    udk static mesh tris question

    Greetings,

    searched in Google for a minute and couldn't find anything relevant regarding this, could someone please elaborate why tris count of static meshes in UDK is 2-x times higher than the tris of the static mesh. Also added a picture elaborating my question.
    That occurs without collision or anything, even without any lighting the tri count is always higher than the meshes themselves.

    Just would like to know why is it like this, out of curiosity.

    #2
    I heard that occlusion doubles the amount of triangles rendered, as does dynamic lighting.

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