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Phat - deleting some bone collisions

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    Phat - deleting some bone collisions

    when creating a physics asset, do i need to create collision volume/box for each bone.. or can i skip some of them ( delete some of those boxes )..

    e.g.
    say i have two bones for eyes and one for head.. is it ok to delete the default collision boxes for eyes and cover them using the head's collision box.. will then the eyes move with the head like it should be..


    p.s.
    i dont know what to call it so i called it box, i know i can make it to a sphere or box or something.. what do u call it, "collision model for the bone" or something rite..

    #2
    please watch these video's they'll help you a lot

    http://udn.epicgames.com/Three/Video...%20Using%20UDK

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      #3
      Hi Geo, thanks.. i have watched all the 3d buzz stuff... but i didnt watch the other set of tutorials... my bad.. sorry...
      thanks again Geo..
      cheers..
      -Chathura Jeewaka (pog666)

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