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Sobel edge Shader error

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    Sobel edge Shader error

    hey guys, I was recently working through the sobel edge shader tutorial when I ran into a big error. After I had finished I noticed my depth exclusion pass did not work.

    [IMG] Uploaded with ImageShack.us[/IMG]

    As you can see the edges are still drawn on even in the skydome, and the distance.
    here's a picture of my material editor view(the depth exclusion pass)

    [IMG][/IMG]

    and here is the link for the tutorial http://udn.epicgames.com/Three/Devel...html#Downloads

    any help would be greatly appreciated.
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