Hi There,
I'm part of a very small team looking to makes something over the internet (2 people, but don't worry, we're roping in our friends as you read) who have no experience at all with UDK. We've been doing tutorials and I know how to model/animate/rig(maya), and team member 2 is learning about unrealscript(coming from a java background), and we're finally getting to a stage where we're curious about how it all fits together. We've spent some time looking through the net for tips on workflow/pipeline, and the videos by worldofleveldesign have proved informative, but there doesn't seem to be much information on the topic.
So, life stories aside..
Would anybody more experienced have any tips or links on general workflow? Things that might be majorly obvious...
And to be specific to the project we have in mind, anything that could help with making a side-scrolling adventure/puzzle game (think Earthworm Jim and Sonic)?
Thank you,
Tawa
I'm part of a very small team looking to makes something over the internet (2 people, but don't worry, we're roping in our friends as you read) who have no experience at all with UDK. We've been doing tutorials and I know how to model/animate/rig(maya), and team member 2 is learning about unrealscript(coming from a java background), and we're finally getting to a stage where we're curious about how it all fits together. We've spent some time looking through the net for tips on workflow/pipeline, and the videos by worldofleveldesign have proved informative, but there doesn't seem to be much information on the topic.
So, life stories aside..
Would anybody more experienced have any tips or links on general workflow? Things that might be majorly obvious...
And to be specific to the project we have in mind, anything that could help with making a side-scrolling adventure/puzzle game (think Earthworm Jim and Sonic)?
Thank you,
Tawa
Comment