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What surprises do you think Epic has for us in the July 2011 UDK beta release ?

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    What surprises do you think Epic has for us in the July 2011 UDK beta release ?

    What surprises do you think Epic has for us in the July 2011 UDK beta release ?

    #2
    I heard that Epic was going to stop releasing UDK since people keep making these threads

    Comment


      #3
      Why on earth do you people have to make these threads every single month?
      Why can't you name the topic "What surprises do you think Epic has for us in the next UDK beta release?"

      Comment


        #4
        Originally posted by Xendance View Post
        Why on earth do you people have to make these threads every single month?
        It's usually the same person.

        Comment


          #5
          Functioning client side DemoRec

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            #6
            same , I more wish UDK FaceFx can trace and capture designer face to create face animation. use some cam or kinect. ( face trace tech)

            and same , update UDK MOBILE can Build in Andriod /Windows Phone OS.

            update iOS support iAP , Android Support iAB(in-app-billing)

            upgrade iOS support for Scaleform 4.0 , and UDK Mobile use GFx Menu.

            all APEX have 5 Modules
            •APEX Clothing UDK already
            •APEX Destruction UDK already
            •APEX Particles I guess not yet
            •APEX Turbulence not yet
            •APEX Vegetation not yet
            http://developer.nvidia.com/apex

            Fix DX11 mode , fix the APEX Destruction bug problem.

            FurShellsAndFins:
            http://forums.epicgames.com/showthre...ght=stevenchau

            and Metaball :
            http://forums.epicgames.com/showthre...venchau&page=5

            support 3DMAX Hairfarm Fur

            realtime visualize Unreal script intergration unrealED :
            Create realtime visual Uscript ED , same for Kismet , can realtime to visual the Uscript code ( .UC file) in UED Uscript editor, realtime to show the change , no need every times to close UDK , every times to run -make compile the code , waste more time to compile and test the change , if the Unreal ED can realtime auto compile the code , this concept is great.

            Comment


              #7
              You realize that Kismet is a visual Uscript right?


              And why would UDK support a 3ds Max hair plugin?

              Comment


                #8
                Originally posted by darthviper107 View Post
                You realize that Kismet is a visual Uscript right?


                And why would UDK support a 3ds Max hair plugin?
                Don't give anything about his post, he keeps spamming the same stuff in every of these threads every month (another reason why they should be officially be prohibited and instantly closed), no matter how often we tell him that it doesn't make any sense or that some feature is not necessary because there is already an easy workaround that can achieve exactly that.

                In the end the only thing that we learn from this thread is which new account Jason has this month. Alternatively he could also just report himself to an admin once a month.

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