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    Real shadows?

    Hi,
    I'm new here and and i don't know if the engine support shadows (soft shadows volume) like this: http://www.youtube.com/watch?v=xyPcA9QbC0k (here are pointlights)
    http://www.youtube.com/watch?v=dAc1pFvtODs (here is use a spotlight or directional)
    http://www.youtube.com/watch?v=E-qdbqYblgY&NR=1
    if support, pls free to post. (must support directional, omni, all types of lights with soft shadows like in videos)

    ...in videos ignore realtime shadows, concentrate only on the shadow look... you see that as it far away from the ground the shadow is more and more blurry... this is possible? (as lightmaps or dynamic)
    can be created using all types of lights or only pointlights?

    #2
    [UDN]ShadowingReference[/UDN]

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      #3
      I looked there and found nothing...
      Supports shadows like in videos or not?...if are not supported pls include this in unreal engine 4 as default

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        #4
        images in the provided link are clear?

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          #5
          Lightmas Area Lights and Shadows

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            #6
            I dont think UDK support any good realtime shadows other than very simple cascaded shadow maps :/

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              #7
              I think it's supports, not sure... but like this? http://fileadmin.cs.lth.se/cs/Person...ft_sig2003.pdf (must be read all)
              Can we achieved with all types of lights?

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