Announcement

Collapse
No announcement yet.

Export Scene Data From UE to Maya

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Export Scene Data From UE to Maya

    We want to use UE to build our environments and do basic lighting for previz, but we need to come back to Maya and render using Maxwell or Vray. Since we want to swap assets, meshes, textures, shaders etc, we basically want to replace the assets but keep placing and names.

    The FBX export is cool, but all placed objects are just called actor# when we would actually need something we can sort on. I noticed that the lights have got some UE data with their groups so I'm sure there is a clever solution.

    Any Ideas?
    thanx
    fred
Working...
X