Is it possible to have static meshes use per polygon collision rather than primitives? I am porting a map from halo 2 (Zanzibar) to UDK, I already have it in the engine with all the materials but no collisions. The problem is when I extracted it from the xbox, they have the whole map as one massive mesh. (If you want to see the map, I have a buried thread here)
When you make maps for halo 2, you can build whatever shapes you want and Havok will automatically generate 1-to-1 collisions for you. Is this possible/practical in UDK as well?
When you make maps for halo 2, you can build whatever shapes you want and Havok will automatically generate 1-to-1 collisions for you. Is this possible/practical in UDK as well?
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