Hi!
I'm new, so please forgive my lack of experience, but a brief forum search and Google has not helped me with an issue. (surprise! heh)
<point>
I am interested in improving my workspace by consolidating all game resources to a common location, and having a separate location for the individual UDK version locations.
I tried exporting maps, but they did not include the resources (textures, etc...) when imported into the new UDK version; the level was just filled with whitewashed models (bad export?). Specifically I was exporting Sandstorm from 10-2010, and importing to 03-2011 (or something like that).
So, could someone please refer me to a link on how to set up a separate resource location to which I may point all current and future UDK versions?
</point>
I imagine it can't be as easy as creating a CONTENT folder in my UDK workspace root and dumping every version's CONTENT folder + subfolders in this separate location. Could it?... I mean how would imported maps find their corresponding resources? *sigh*
(I probably should put watching those pipeline tutorial videos higher on my list of things to do, lol)
Thank you!
I'm new, so please forgive my lack of experience, but a brief forum search and Google has not helped me with an issue. (surprise! heh)
<point>
I am interested in improving my workspace by consolidating all game resources to a common location, and having a separate location for the individual UDK version locations.
I tried exporting maps, but they did not include the resources (textures, etc...) when imported into the new UDK version; the level was just filled with whitewashed models (bad export?). Specifically I was exporting Sandstorm from 10-2010, and importing to 03-2011 (or something like that).
So, could someone please refer me to a link on how to set up a separate resource location to which I may point all current and future UDK versions?
</point>
I imagine it can't be as easy as creating a CONTENT folder in my UDK workspace root and dumping every version's CONTENT folder + subfolders in this separate location. Could it?... I mean how would imported maps find their corresponding resources? *sigh*
(I probably should put watching those pipeline tutorial videos higher on my list of things to do, lol)
Thank you!
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