I am having a hard time getting the textures to transfer over with my models using FBX from Maya to UDK. I am following the UDN word for word and still no textures. http://udn.epicgames.com/Three/FBXSt...hPipeline.html
At the most I get a material that is the Lambert Shader from Maya but it is a bright yellow color for some reason (As you can see on the ground plane and the two towers in the front). Does anyone know a solution to this since Actor X isn't available for Maya 2012 yet?
At the most I get a material that is the Lambert Shader from Maya but it is a bright yellow color for some reason (As you can see on the ground plane and the two towers in the front). Does anyone know a solution to this since Actor X isn't available for Maya 2012 yet?

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