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What surprises do you think Epic has for us in the June 2011 UDK beta release ?

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    What surprises do you think Epic has for us in the June 2011 UDK beta release ?

    What surprises do you think Epic has for us in the June 2011 UDK beta release ?

    #2
    a button that says "make me a level without any creativity or skill involvement"

    Comment


      #3
      Originally posted by Linkinworm View Post
      a button that says "make me a level without any creativity or skill involvement"
      Yes, I totally agree like somebody had already said "Make game of the year"

      Comment


        #4
        Maya 2012 ActorX plugin?

        Comment


          #5
          funny request Son Kim

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            #6
            Ryan in case you haven't noticed, it is not allowed to post these kind of threads anymore, so kindly stop.

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              #7
              Originally posted by seenooh View Post
              Ryan in case you haven't noticed, it is not allowed to post these kind of threads anymore, so kindly stop.
              Yeah, in case he needs a proof:
              http://forums.epicgames.com/showpost...0&postcount=66

              Comment


                #8
                Those threads keep getting closed by the administrator,because you guys are not thinking about the forum rules.
                So it is not my fault.

                Therefore it is wise to stick to the topic.

                Comment


                  #9
                  Maya 2012 ActorX plugin?
                  Yes,that would be nice indeed.

                  Comment


                    #10
                    Is the DirectX11 GenerateUVs issue, and landscape mode light build error fixed yet? If not these would be great things to work on....

                    Comment


                      #11
                      Jeff, proposed that if any of these threads were made they would be locked.

                      Just reiterating.

                      Comment


                        #12
                        Another new feature that would be nice for the June 2011 release:
                        The ability to export skeletal meshes out of UDK along with their skeleton and their skin weights.
                        Until now we can only export meshes as a single static mesh,without a skeleton and skin weights.

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                          #13
                          As long as we don't discuss engines/frameworks not developed by Epic Games, they don't have any valid reason to close this thread. (it could give them very viable information, from it's userbase: gathering information is key to stable development)

                          Comment


                            #14
                            Originally posted by Ryan Commodore View Post
                            Another new feature that would be nice for the June 2011 release:
                            The ability to export skeletal meshes out of UDK along with their skeleton and their skin weights.
                            Until now we can only export meshes as a single static mesh,without a skeleton and skin weights.
                            Why would you need this? If it's just for a character's skeleton, then Epic could just release a separate file with a character rig for Max and Maya.

                            Comment


                              #15
                              Originally posted by Crusha K. Rool View Post
                              Why would you need this? If it's just for a character's skeleton, then Epic could just release a separate file with a character rig for Max and Maya.
                              Which is already available on the UDN.

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