I am trying to position a static camera precisely at a position looking into a scene. But i am having difficulty getting it exactly where I want it in the editor.
It would help if I could see exactly the final resolution in the editor as I was moving the camera around. I know in Maya I can turn on the resolution gate which shows up as a box framing exactly what the camera will "see."
Is there a way to do something similar in UDK's editor?
It would help if I could see exactly the final resolution in the editor as I was moving the camera around. I know in Maya I can turn on the resolution gate which shows up as a box framing exactly what the camera will "see."
Is there a way to do something similar in UDK's editor?
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